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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor
Inheritance Hierarchy
- FMLDeformerEditorActor
- FMLDeformerGeomCacheActor
- FNearestNeighborEditorModelActor
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheActor.h |
| Include | #include "MLDeformerGeomCacheActor.h" |
Syntax
class FMLDeformerGeomCacheActor : public UE::MLDeformer::FMLDeformerEditorActor
Remarks
An editor actor with a geometry cache component on it. This can for example be used as ground truth viewport actors.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UGeometryCacheComponent > | GeomCacheComponent | The geometry cache component. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMLDeformerGeomCacheActor
(
const FConstructSettings& Settings |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UGeometryCacheComponent * | |||
| void | SetGeometryCacheComponent
(
UGeometryCacheComponent* Component |
Overridden from FMLDeformerEditorActor
| Type | Name | Description | |
|---|---|---|---|
| FBox | |||
| float | |||
| bool | |||
| bool | IsPlaying () |
||
| bool | IsVisible () |
||
| void | Pause
(
bool bPaused |
||
| void | SetPlayPosition
(
float TimeInSeconds, |
||
| void | SetPlaySpeed
(
float PlaySpeed |
||
| void | SetVisibility
(
bool bIsVisible |
Main methods you can override. |