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Description
Update the state that is used to decide whether the Train button in the UI is enabled or not. A criteria could be to check whether we have all required inputs, such as a skeletal mesh, target mesh and anim sequence. This should set the bIsReadyForTraining bool to true when it is ready, or false if not.
Derived Overrides
| Name | UpdateIsReadyForTrainingState |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
virtual void UpdateIsReadyForTrainingState()