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Description
Because of some technical reasons we cannot display a correct ground truth heat map at the moment while playing an animation. Scrubbing works fine though, because we can align on the right keyframes then. This method will look whether we are having heatmaps enabled or not, and if we are playing or not and if we're in ground truth mode. It then disables or enables the heatmap material based on the current state.
| Name | UpdateHeatMapMaterialBasedOnMode |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
void UpdateHeatMapMaterialBasedOnMode()