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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
This will call OnInputAssetsChanged first, followed by OnPostInputAssetChanged. It then will update the editor only flags for the assets, and then forces a refresh of the model details panel and optionally also the visualization settings panel.
| Name | TriggerInputAssetChanged |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
void TriggerInputAssetChanged
(
bool bRefreshVizSettings
)
Parameters
| Name | Remarks |
|---|---|
| bRefreshVizSettings | Set to true if you want the visualization settings details panel to also refresh. |