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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetTrainingFrame
(
int32 FrameNumber |
MLDeformerEditorModel.h | ||
virtual void SetTrainingFrame
(
int32 FrameNumber, |
Go to a given frame in the training data. | MLDeformerEditorModel.h |
SetTrainingFrame(int32)
| Name | SetTrainingFrame |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
virtual void SetTrainingFrame
(
int32 FrameNumber
)
SetTrainingFrame(int32, bool)
Description
Go to a given frame in the training data. Internally this will also call OnTimeSliderScrubPositionChanged, to go to the specific frame.
| Name | SetTrainingFrame |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual void SetTrainingFrame
(
int32 FrameNumber,
bool bIsScrubbing
)
Parameters
| Name | Remarks |
|---|---|
| FrameNumber | The training frame to go to. This will automatically be clamped to a valid range in case it goes out of bounds. |
| bIsScrubbing | This is set to true when we are scrubbing the timeline. It is set to false when the mouse button is released. |