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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
Call the SetupComponent on every ML Deformer component on our editor actors and update the compatibility status of the deformer components. This gets triggered when some input assets change.
| Name | RefreshMLDeformerComponents |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual void RefreshMLDeformerComponents()