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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
This is called when training data inputs change. This includes changing things such as the Skeletal Mesh, training anim sequence and target mesh. It will re-initialize the components. For example a skeletal mesh change will update the skeletal mesh component to the new mesh.
Derived Overrides
| Name | OnInputAssetsChanged |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual void OnInputAssetsChanged()