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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
Called whenever the actor to debug has been changed. This can be changed throughout the UI, in testing mode. When debugging gets disabled, this will contain a nullptr.
| Name | OnDebugActorChanged |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual void OnDebugActorChanged
(
TObjectPtr < AActor > DebugActor
)
Parameters
| Name | Remarks |
|---|---|
| DebugActor | The new actor we want to debug. |