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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
Check if this model is compatible with a specific deformer asset. For example, it will check whether the other deformer asset's skeletal mesh is the same as the one used by this model.
| Name | IsCompatibleDeformer |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual bool IsCompatibleDeformer
(
UMLDeformerAsset * Deformer
) const
Returns true if the specified asset is compatible with this one, otherwise false is returned.
Parameters
| Name | Remarks |
|---|---|
| Deformer | The deformer asset to check against. |