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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
Get the editor actor that defines the timeline play position. In training mode this is the training target actor, while in test mode it is the test ground truth actor.
| Name | GetTimelineEditorActor |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual FMLDeformerEditorActor * GetTimelineEditorActor() const
A pointer to the ground truth actor depending on whether we're in test or training mode.