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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
Get the heat map deformer that should currently be used (when heatmaps are enabled). On default this will return the HeatMapDeformerGraph. However, if your deformer supports let's say linear blend skinning and dual quaternion skinning, you could make it return the appropriate deformer graph for skinning method that is currently used.
| Name | GetActiveHeatMapDeformer |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual UMeshDeformer * GetActiveHeatMapDeformer() const
Returns a pointer to the mesh deformer to use when heatmaps are enabled.