Navigation
API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
Create the linear skinned actor that is used as training base. This is the actor you see marked as "Training Base" in the training mode. An editor actor needs to be created by this method. The default implementation will directly set the persona actor and preview mesh and component to this actor.
| Name | CreateTrainingLinearSkinnedActor |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual void CreateTrainingLinearSkinnedActor
(
const TSharedRef < IPersonaPreviewScene > & InPersonaPreviewScene
)
Parameters
| Name | Remarks |
|---|---|
| InPersonaPreviewScene | The personal preview scene. |