Navigation
API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
Create the training ground truth actor. This is the training target, so the actor that has the complex deformations, for example using a geometry cache. An editor actor needs to be created by this method.
Derived Overrides
| Name | CreateTrainingGroundTruthActor |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
virtual void CreateTrainingGroundTruthActor
(
UWorld * World
)
Parameters
| Name | Remarks |
|---|---|
| World | The world to create the actor in. |