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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyDebugActorTransforms () |
Apply the transforms of the debug actor to the actors in the asset editor world. | MLDeformerEditorModel.h | |
virtual void ApplyDebugActorTransforms
(
const TArray< FTransform >& DebugActorComponentSpaceTransforms |
Apply the transforms of the actor we debug to the editor actors in our world. | MLDeformerEditorModel.h |
ApplyDebugActorTransforms()
Description
Apply the transforms of the debug actor to the actors in the asset editor world. This will internally call ApplyDebugActorTransforms(DebugActorComponentSpaceTransforms).
| Name | ApplyDebugActorTransforms |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
void ApplyDebugActorTransforms()
ApplyDebugActorTransforms(const TArray< FTransform > &)
Description
Apply the transforms of the actor we debug to the editor actors in our world.
| Name | ApplyDebugActorTransforms |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual void ApplyDebugActorTransforms
(
const TArray < FTransform > & DebugActorComponentSpaceTransforms
)
Parameters
| Name | Remarks |
|---|---|
| DebugActorComponentSpaceTransforms | The component space transforms from the actor we are debugging. |