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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor
Inheritance Hierarchy
- FEdMode
- IAnimationEditContext
- FAnimationEditMode
- IPersonaEditMode
- FMLDeformerEditorMode
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorMode.h |
| Include | #include "MLDeformerEditorMode.h" |
Syntax
class FMLDeformerEditorMode : public IPersonaEditMode
Remarks
The ML Deformer Persona editor mode. This handles ticking and rendering of the render viewport and camera focus.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMLDeformerEditorToolkit * | DeformerEditorToolkit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetEditorToolkit
(
FMLDeformerEditorToolkit* InToolkit |
Overridden from FEdMode
| Type | Name | Description | |
|---|---|---|---|
| bool | IsCompatibleWith
(
FEditorModeID OtherModeID |
||
| void | Tick
(
FEditorViewportClient* ViewportClient, |
Overridden from FLegacyEdModeWidgetHelper
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | DrawHUD
(
FEditorViewportClient* ViewportClient, |
Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*. | |
| void | Render
(
const FSceneView* View, |
Draws translucent polygons on brushes and volumes. | |
| bool | |||
| bool | Lets each tool determine if it wants to use the editor widget or not. | ||
| bool | UsesTransformWidget
(
UE::Widget::EWidgetMode CheckMode |
Lets each tool determine if it wants to use the editor widget or not. |
Overridden from IAnimationEditContext
| Type | Name | Description | |
|---|---|---|---|
| IPersonaPreviewScene & | |||
| bool | GetCameraTarget
(
FSphere& OutTarget |
Get a camera target used to focus the viewport on an object when a user presses 'F' (default). | |
| void | GetOnScreenDebugInfo
(
TArray< FText >& OutDebugInfo |
Function to collect strings from nodes to display in the viewport. |
Constants
| Name | Description |
|---|---|
| ModeName | The name of the mode. |