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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorActor
The construction settings, which can be used as info when creating new components.
| Name | FConstructSettings |
| Type | struct |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorActor.h |
| Include Path | #include "MLDeformerEditorActor.h" |
Syntax
struct FConstructSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | AActor * | The UE actor object that we should add components to. | MLDeformerEditorActor.h | |
| ActorTypeInstanceIndex | int32 | The instance index. | MLDeformerEditorActor.h | |
| bIsTrainingActor | bool | Is this an actor used during training? Set to false if it is a testing mode actor. | MLDeformerEditorActor.h | |
| LabelColor | FLinearColor | The color of the label text. | MLDeformerEditorActor.h | |
| LabelText | FText | The label text, which should be something like "Linear Skinned" or "Ground Truth", basically describing the actor. | MLDeformerEditorActor.h | |
| TypeID | int32 | The ID of the actor. | MLDeformerEditorActor.h |