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The property detail customization for a list of bones. This is a detail customization for the type FMLDeformerTrainingDataProcessorBoneList.
| Name | FBoneListCustomization |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/Tools/TrainingDataProcessor/BoneListCustomization.h |
| Include Path | #include "Tools/TrainingDataProcessor/BoneListCustomization.h" |
Syntax
class FBoneListCustomization : public IPropertyTypeCustomization
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyUtilities | TSharedPtr< IPropertyUtilities > | Tools/TrainingDataProcessor/BoneListCustomization.h | ||
| StructProperty | TSharedPtr< IPropertyHandle > | Tools/TrainingDataProcessor/BoneListCustomization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
Tools/TrainingDataProcessor/BoneListCustomization.h | ||
virtual void CustomizeHeader
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
Tools/TrainingDataProcessor/BoneListCustomization.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance() |
Tools/TrainingDataProcessor/BoneListCustomization.h |