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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerTrainingDataProcessor-
Description
Check whether these settings are valid when used with a given skeleton. The skeleton we use is likely the skeleton used by the ML Deformer asset.
| Name | IsValid |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerTrainingDataProcessorSettings.h |
| Include Path | #include "MLDeformerTrainingDataProcessorSettings.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerTrainingDataProcessorSettings.cpp |
bool IsValid
(
const USkeleton * Skeleton
) const
Returns true if this configuration is valid, or false otherwise.
Parameters
| Name | Remarks |
|---|---|
| Skeleton | The skeleton to check against. This makes sure the input animations must be the same as this provided skeleton. |