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Description
This returns a pointer to the skeleton used by the SkeletalMesh that is set in the UMLDeformerModel that this settings class is part of. If there is no skeletal mesh set on the model, a nullptr will be returned.
| Name | FindSkeleton |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerTrainingDataProcessorSettings.h |
| Include Path | #include "MLDeformerTrainingDataProcessorSettings.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerTrainingDataProcessorSettings.cpp |
USkeleton * FindSkeleton() const
A pointer to the skeleton we should be using, or nullptr if not found.