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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerModelInstance
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModelInstance.h |
| Include | #include "MLDeformerModelInstance.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerModelInstance.cpp |
bool IsCompatible&40;&41; const
Remarks
Is the deformer asset used compatible with the skeletal mesh component used during the Init call? True if compatible, false if not.