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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerModelInstance
Description
Check whether we have valid transforms in the skeletal mesh component. When this returns false, we can't really execute the deformer.
| Name | HasValidTransforms |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModelInstance.h |
| Include Path | #include "MLDeformerModelInstance.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerModelInstance.cpp |
bool HasValidTransforms() const
Returns true if the skeletal mesh component, or its leader component has non-empty transform buffers.