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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerModelInstance
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModelInstance.h |
| Include | #include "MLDeformerModelInstance.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerModelInstance.cpp |
bool HasValidTransforms&40;&41; const
Remarks
Check whether we have valid transforms in the skeletal mesh component. When this returns false, we can't really execute the deformer. Returns true if the skeletal mesh component, or its leader component has non-empty transform buffers.