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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerModelInstance
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModelInstance.h |
| Include | #include "MLDeformerModelInstance.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerModelInstance.cpp |
USkeletalMeshComponent * GetFinalSkeletalMeshComponent() const
Remarks
Get the skeletal mesh component to get transforms from etc. If we are debugging this will return the debugged skeletal mesh component, otherwise the skel mesh component of our own actor is returned. The skeletal mesh component to grab input data from.