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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerModelInstance
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModelInstance.h |
| Include | #include "MLDeformerModelInstance.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerModelInstance.cpp |
const TArray< FTransform > & GetBoneTransforms&40;&41; const
Remarks
Get the current component space bone transforms that we grabbed from the skeletal mesh component. The cached bone transforms, in component space.