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Description
Copy over data from the debug actor, if any is used. You can get the debug actor using UMLDeformerComponent::GetDebugActor(). This should make calls to the CopyDataFromDebugActor, which takes the actor pointer and ML Deformer component as parameters. Compatibility checks between the debug actor and the current model instance should be done inside this method. This could for example copy over morph target weights etc.
| Name | CopyDataFromCurrentDebugActor |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModelInstance.h |
| Include Path | #include "MLDeformerModelInstance.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerModelInstance.cpp |
virtual void CopyDataFromCurrentDebugActor()