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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerInputInfo
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h |
| Include | #include "MLDeformerInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerInputInfo.cpp |
void SetNumBaseVertices
(
int32 NumVerts
)
Remarks
Set the number of vertices of our base mesh, which is the linear skinned skeletal mesh. The vertex count must be the same as in the DCC, so not the render mesh vertex count.
Parameters
| Name | Description |
|---|---|
| NumVerts | The number of vertices of our base mesh. |