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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerInputInfo
Description
Set the number of vertices of our base mesh, which is the linear skinned skeletal mesh. The vertex count must be the same as in the DCC, so not the render mesh vertex count.
| Name | SetNumBaseVertices |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h |
| Include Path | #include "MLDeformerInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerInputInfo.cpp |
void SetNumBaseVertices
(
int32 NumVerts
)
Parameters
| Name | Remarks |
|---|---|
| NumVerts | The number of vertices of our base mesh. |