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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerInputInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsCompatible
(
USkeletalMesh* InSkeletalMesh |
Check whether the current inputs are compatible with a given skeletal mesh. | MLDeformerInputInfo.h | |
virtual bool IsCompatible
(
const USkeletalMeshComponent* InSkeletalMeshComponent |
Check whether the current inputs are compatible with a given skeletal mesh component. | MLDeformerInputInfo.h |
IsCompatible(USkeletalMesh *)
Description
Check whether the current inputs are compatible with a given skeletal mesh. For a more extensive check, please use IsCompatible that takes a USkeletalMeshComponent as parameter.
Use GenerateCompatibilityErrorString to get the error report.
| Name | IsCompatible |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h |
| Include Path | #include "MLDeformerInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerInputInfo.cpp |
virtual bool IsCompatible
(
USkeletalMesh * InSkeletalMesh
) const
Returns true when we can safely apply the ML Deformer to a character using this skeletal mesh, otherwise false is returned.
Parameters
| Name | Remarks |
|---|---|
| InSkeletalMesh | The skeletal mesh to check compatibility with. This may not be a nullptr. |
IsCompatible(const USkeletalMeshComponent *)
Description
Check whether the current inputs are compatible with a given skeletal mesh component.
Use GenerateCompatibilityErrorString to get the error report.
| Name | IsCompatible |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h |
| Include Path | #include "MLDeformerInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerInputInfo.cpp |
virtual bool IsCompatible
(
const USkeletalMeshComponent * InSkeletalMeshComponent
) const
Returns true when we can safely apply the ML Deformer to a character using this skeletal mesh, otherwise false is returned.
Parameters
| Name | Remarks |
|---|---|
| InSkeletalMeshComponent | The skeletal mesh to check compatibility with. This may not be a nullptr. |