Navigation
API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerInputInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FName > & GetBoneNames () |
Get the list of bone names that should be included as training inputs. | MLDeformerInputInfo.h | |
const TArray< FName > & GetBoneNames () |
MLDeformerInputInfo.h |
GetBoneNames()
Description
Get the list of bone names that should be included as training inputs.
| Name | GetBoneNames |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h |
| Include Path | #include "MLDeformerInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerInputInfo.cpp |
TArray < FName > & GetBoneNames()
An array of FName objects, one for each bone.
GetBoneNames()
| Name | GetBoneNames |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h |
| Include Path | #include "MLDeformerInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerInputInfo.cpp |
const TArray < FName > & GetBoneNames() const