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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerComponent
Syntax
TObjectPtr< USkeletalMeshComponent > SkelMeshComponent
Remarks
The skeletal mesh component we want to grab the bone transforms etc from. This can be a nullptr. When it is a nullptr then it will internally try to find the first skeletal mesh component on the actor. You can see this as an override. You can specify this override through the SetupComponent function.