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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerComponent
Description
Get the final weight that is used when applying the ML Deformer. Some console command might override the weight that was set to this component. This method will return the real weight that will be applied, after console command modifications are applied as well. So this is the actual final weight used on the ML Deformer.
| Name | GetFinalMLDeformerWeight |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerComponent.h |
| Include Path | #include "MLDeformerComponent.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerComponent.cpp |
float GetFinalMLDeformerWeight() const
The ML Deformer weight value that is used to deform the mesh, where 0 means it is not doing any deformations and 1 means it is fully active.