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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerComponent
Syntax
TObjectPtr < AActor > DebugActor
Remarks
The actor we are currently debugging. This can be used to copy over specific information from another actor, such as copying over external morph target weights. When set to a nullptr, then we're not debugging. This actor most likely is inside another UWorld.