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API > API/Plugins > API/Plugins/MLDeformerFramework
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h |
| Include | #include "MLDeformerModel.h" |
const USkeletalMesh * GetSkeletalMesh() const
Remarks
Get the skeletal mesh that is used during training. You typically want to apply the ML Deformer on this specific skeletal mesh in your game as well. A pointer to the skeletal mesh.