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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/FVertexMapBuffer
- FRenderResource::InitRHI()
- FVertexMapBuffer::InitRHI()
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h |
| Include | #include "MLDeformerModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerModel.cpp |
virtual void InitRHI
&40;
FRHICommandListBase & RHICmdList
&41;
Remarks
This does the actual render resource init, which means this creates and fills the buffer on the GPU. After it successfully initializes, it will empty our VertexMap member array to not store the data in both GPU memory and main memory.