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Specifies whether a mask should be generated or not.
| Name | EMLDeformerMaskingMode |
| Type | enum |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerMasking.h |
| Include Path | #include "MLDeformerMasking.h" |
Syntax
enum EMLDeformerMaskingMode
{
Generated,
VertexAttribute,
}
Values
| Name | Remarks |
|---|---|
| Generated | Use a generated mask, generated from the skinning weights of a set of bones. |
| VertexAttribute | Use a vertex attribute on the skeletal mesh. This can be a manually painted map. |