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API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/UMLAdapterSession
Description
This is where Session can add Client-side-specific functions by calling UMLAdapterManager::Get().AddClientFunctionBind. "Client" in this context means UnrealEngine game client, not RPC client.
| Name | ConfigureAsClient |
| Type | function |
| Header File | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterSession.h |
| Include Path | #include "Sessions/MLAdapterSession.h" |
| Source | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Private/Sessions/MLAdapterSession.cpp |
virtual void ConfigureAsClient()