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API > API/Plugins > API/Plugins/MLAdapter
| Name | UMLAdapterSensor_EnhancedInput |
| Type | class |
| Header File | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sensors/MLAdapterSensor_EnhancedInput.h |
| Include Path | #include "Sensors/MLAdapterSensor_EnhancedInput.h" |
Syntax
UCLASS (Blueprintable)
class UMLAdapterSensor_EnhancedInput : public UMLAdapterSensor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMLAdapterAgentElement → UMLAdapterSensor → UMLAdapterSensor_EnhancedInput
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnInputAction
(
const FInputActionInstance& ActionInstance |
Sensors/MLAdapterSensor_EnhancedInput.h |
Overridden from UMLAdapterSensor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetObservations
(
FMLAdapterMemoryWriter& Ar |
Sensors/MLAdapterSensor_EnhancedInput.h |
Overridden from UMLAdapterAgentElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Called before actuator's destruction. | Sensors/MLAdapterSensor_EnhancedInput.h | ||
virtual TSharedPtr< FMLAdapter::FSpace > ConstructSpaceDef() |
Sensors/MLAdapterSensor_EnhancedInput.h | ||
virtual void OnAvatarSet
(
AActor* Avatar |
The Avatar here is expected to be a player-controlled APawn or an APlayerController | Sensors/MLAdapterSensor_EnhancedInput.h | |
virtual void UpdateSpaceDef() |
Sensors/MLAdapterSensor_EnhancedInput.h |