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API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Sessions > API/Plugins/MLAdapter/Sessions/UMLAdapterSession
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterSession.h |
| Include | #include "Sessions/MLAdapterSession.h" |
| Source | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Private/Sessions/MLAdapterSession.cpp |
virtual void OnActorSpawned
(
AActor * InActor
)
Remarks
If there are agents waiting for an avatar, then check if a newly spawned actor fits the agent.