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API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Sessions > API/Plugins/MLAdapter/Sessions/UMLAdapterSession > API/Plugins/MLAdapter/Sessions/UMLAdapterSession/FWorldTicker
- FTickableGameObject::GetTickableGameObjectWorld()
- UMLAdapterSession::FWorldTicker::GetTickableGameObjectWorld()
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterSession.h |
| Include | #include "Sessions/MLAdapterSession.h" |
virtual UWorld * GetTickableGameObjectWorld() const
Remarks
Used to determine the specific world this object is associated with. If this returns a valid world it will tick during that world's level tick. If this returns null, it will tick during the general engine tick after all world ticks.