 |
UMLAdapterSensor |
Allows an agent to sense information about the game world or itself. |
|
 |
UMLAdapterSensor_AIPerception |
When applied to a player controller will create an AIPerception component for that player and plug it into the AIPerceptionSystem. |
|
 |
UMLAdapterSensor_Attribute |
|
|
 |
UMLAdapterSensor_Camera |
Observing player's camera |
|
 |
UMLAdapterSensor_EnhancedInput |
|
|
 |
UMLAdapterSensor_Input |
Note that this sensor doesn't buffer input state between GetObservations call |
|
 |
UMLAdapterSensor_Movement |
Allows an agent to sense its avatar's location and velocity. |
|