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API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Sensors > API/Plugins/MLAdapter/Sensors/UMLAdapterSensor_EnhancedInput
- UMLAdapterAgentElement::OnAvatarSet()
- UMLAdapterSensor::OnAvatarSet()
- UMLAdapterSensor_EnhancedInput::OnAvatarSet()
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sensors/MLAdapterSensor_EnhancedInput.h |
| Include | #include "Sensors/MLAdapterSensor_EnhancedInput.h" |
| Source | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Private/Sensors/MLAdapterSensor_EnhancedInput.cpp |
virtual void OnAvatarSet
&40;
AActor &42; Avatar
&41;
Remarks
The Avatar here is expected to be a player-controlled APawn or an APlayerController