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API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Managers > API/Plugins/MLAdapter/Managers/UMLAdapterManager
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Managers/MLAdapterManager.h |
| Include | #include "Managers/MLAdapterManager.h" |
| Source | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Private/Managers/MLAdapterManager.cpp |
virtual void OnGameModeMatchStateSet
(
FName MatchState
)
Remarks
This might not get called at all if the project's game mode doesn't extend AGameMode.