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API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Managers > API/Plugins/MLAdapter/Managers/UMLAdapterManager
- FTickableGameObject::IsTickableWhenPaused()
- UMLAdapterManager::IsTickableWhenPaused()
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Managers/MLAdapterManager.h |
| Include | #include "Managers/MLAdapterManager.h" |
virtual bool IsTickableWhenPaused() const
Remarks
Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior.