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API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Managers > API/Plugins/MLAdapter/Managers/UMLAdapterManager
- FTickableGameObject::IsTickableInEditor()
- UMLAdapterManager::IsTickableInEditor()
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Managers/MLAdapterManager.h |
| Include | #include "Managers/MLAdapterManager.h" |
virtual bool IsTickableInEditor() const
Remarks
Used to determine whether the object should be ticked in the editor when there is no gameplay world. Objects will still be ticked in Play in Editor if they are associated with a PIE world.