Navigation
API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Agents > API/Plugins/MLAdapter/Agents/UMLAdapterAgentElement
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Agents/MLAdapterAgentElement.h |
| Include | #include "Agents/MLAdapterAgentElement.h" |
| Source | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Private/Agents/MLAdapterAgentElement.cpp |
APawn &42; GetPawnAvatar&40;&41; const
The pawn associated with the owning agent. If owning agent's avatar is a pawn then that gets retrieved, if not the function will check if it's a controller and if so retrieve its pawn.