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API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Agents > API/Plugins/MLAdapter/Agents/UMLAdapterAgent
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Agents/MLAdapterAgent.h |
| Include | #include "Agents/MLAdapterAgent.h" |
| Source | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Private/Agents/MLAdapterAgent.cpp |
UFUNCTION ()
void OnPawnControllerChanged
(
APawn * InPawn,
AController * InController
)
Remarks
Will be bound to UGameInstance.OnPawnControllerChanged if current avatar is a pawn or a controller.