Navigation
API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Agents > API/Plugins/MLAdapter/Agents/UMLAdapterAgent
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Agents/MLAdapterAgent.h |
| Include | #include "Agents/MLAdapterAgent.h" |
| Source | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Private/Agents/MLAdapterAgent.cpp |
UFUNCTION&40;&41;
virtual void OnAvatarDestroyed
&40;
AActor &42; DestroyedActor
&41;
Remarks
When the agent's avatar is destroyed, we need to cleanup callbacks and references to the avatar. Will request a new avatar if AgentConfig.bAutoRequestNewAvatarUponClearingPrev is true.