Navigation
API > API/Plugins > API/Plugins/MLAdapter > API/Plugins/MLAdapter/Actuators
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMLAdapterAgentElement
- UMLAdapterActuator
- UMLAdapterActuator_EnhancedInput
References
| Module | MLAdapter |
| Header | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Actuators/MLAdapterActuator_EnhancedInput.h |
| Include | #include "Actuators/MLAdapterActuator_EnhancedInput.h" |
Syntax
UCLASS&40;Blueprintable, EditInlineNew&41;
class UMLAdapterActuator_EnhancedInput : public UMLAdapterActuator
Remarks
Allows an agent to simulate player input via the UEnhancedPlayerInput subsystem.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bClearActionOnUse | ||
| TArray< float > | InputData | ||
| TArray< TObjectPtr< UInputAction > > | TrackedActions | The actions that this actuator is allowed to inject data into. |
Overridden from UMLAdapterActuator
| Type | Name | Description | |
|---|---|---|---|
| void | Act
(
const float DeltaTime |
Performs one or more actions on the input component. | |
| void | DigestInputData
(
FMLAdapterMemoryReader& ValueStream |
Stores data in InputData to be later injected into actions. |
Overridden from UMLAdapterAgentElement
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| TSharedPtr< FMLAdapter::FSpace > |