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Unreal Engine C++ API Reference > Plugins > MIDIDevice > UMIDIDeviceManager
References
Module | MIDIDevice |
Header | /Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h |
Include | #include "MIDIDeviceManager.h" |
Syntax
static bIsInitialized = false;
Remarks
True if everything is initialized OK