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Unreal Engine C++ API Reference > Plugins > MIDIDevice > UMIDIDeviceManager
References
Module | MIDIDevice |
Header | /Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h |
Include | #include "MIDIDeviceManager.h" |
Source | /Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Private/MIDIDeviceManager.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"MIDI Device Manager"&41;
static void ShutDownAllMIDIDevices&40;&41;
Remarks
Shuts down any existing midi devices to ensure no dangling streams are left, and mark any input or output controller for cleanup